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Adventurer
1
3
Two-set Effect: Max HP increased by 1,000.
Four-set Effect: Opening a chest regenerates 30% Max HP over 5s.
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Lucky Dog
1
3
Two-set Effect: DEF increased by 100.
Four-set Effect: Picking up Mora restores 300 HP.
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Traveling Doctor
1
3
Two-set Effect: Increases incoming healing by 20%.
Four-set Effect: Using Elemental Burst restores 20% HP.
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Instructor
3
4
Two-set Effect: Increases Elemental Mastery by 80.
Four-set Effect: Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s.
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Berserker
3
4
Two-set Effect: CRIT Rate +12%
Four-set Effect: When HP is below 70%, CRIT Rate increases by an additional 24%.
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The Exile
3
4
Two-set Effect: Energy Recharge +20%
Four-set Effect: Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack.
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Brave Heart
3
4
Two-set Effect: ATK +18%.
Four-set Effect: Increases DMG by 30% against opponents with more than 50% HP.
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Resolution of Sojourner
3
4
Two-set Effect: ATK +18%
Four-set Effect: Increases Charged Attack CRIT Rate by 30%.
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Martial Artist
3
4
Two-set Effect: Increases Normal Attack and Charged Attack DMG by 15%.
Four-set Effect: After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s.
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Gambler
3
4
Two-set Effect: Increases Elemental Skill DMG by 20%.
Four-set Effect: Defeating an opponent has 100% chance to remove Elemental Skill CD. Can only occur once every 15s.
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Defender's Will
3
4
Two-set Effect: DEF +30%
Four-set Effect: For each different element present in your own party, the wearer's Elemental RES to that corresponding element is increased by 30%.
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Scholar
3
4
Two-set Effect: Energy Recharge +20%
Four-set Effect: Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s.
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Tiny Miracle
3
4
Two-set Effect: All Elemental RES increased by 20%.
Four-set Effect: Incoming elemental DMG increases corresponding Elemental RES by 30% for 10s. Can only occur once every 10s.
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Gladiator's Finale
4
5
Two-set Effect: ATK +18%.
Four-set Effect: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
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Wanderer's Troupe
4
5
Two-set Effect: Increases Elemental Mastery by 80.
Four-set Effect: Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow.
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Noblesse Oblige
4
5
Two-set Effect: Elemental Burst DMG +20%
Four-set Effect: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
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Maiden Beloved
4
5
Two-set Effect: Character Healing Effectiveness +15%
Four-set Effect: Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
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Retracing Bolide
4
5
Two-set Effect: Increases Shield Strength by 35%.
Four-set Effect: While protected by a shield, gain an additional 40% Normal and Charged Attack DMG.
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Crimson Witch of Flames
4
5
Two-set Effect: Pyro DMG Bonus +15%
Four-set Effect: Increases Overloaded and Burning DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using an Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
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Lavawalker
4
5
Two-set Effect: Pyro RES increased by 40%.
Four-set Effect: Increases DMG against opponents affected by Pyro by 35%.
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Heart of Depth
4
5
Two-set Effect: Hydro DMG Bonus +15%
Four-set Effect: After using an Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
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Thundering Fury
4
5
Two-set Effect: Electro DMG Bonus +15%
Four-set Effect: Increases damage caused by Overloaded, Electro-Charged and Superconduct by 40%. Triggering such effects decreases Elemental Skill CD by 1s. Can only occur once every 0.8s.
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Thundersoother
4
5
Two-set Effect: Electro RES increased by 40%.
Four-set Effect: Increases DMG against opponents affected by Electro by 35%.
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Viridescent Venerer
4
5
Two-set Effect: Anemo DMG Bonus +15%
Four-set Effect: Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
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Blizzard Strayer
4
5
Two-set Effect: Cryo DMG Bonus +15%
Four-set Effect: When a character attacks an opponent affected by Cryo, their CRIT Rate is increased by 20%. If the opponent is Frozen, CRIT Rate is increased by an additional 20%.
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Archaic Petra
4
5
Two-set Effect: Geo DMG Bonus +15%
Four-set Effect: Upon obtaining an Elemental Shard created through a Crystallize Reaction, all party members gain 35% DMG Bonus for that particular element for 10s. Only one form of Elemental DMG Bonus can be gained in this manner at any one time.
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Bloodstained Chivalry
4
5
Two-set Effect: Physical DMG +25%
Four-set Effect: After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s.
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Tenacity of the Millelith
4
5
Two-set Effect: HP +20%
Four-set Effect: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
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Pale Flame
4
5
Two-set Effect: Physical DMG +25%
Four-set Effect: When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%.
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Shimenawa's Reminiscence
4
5
Two-set Effect: ATK +18%.
Four-set Effect: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/ Plunging Attack DMG is increased by 50% for 10s.
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Emblem of Severed Fate
4
5
Two-set Effect: Energy Recharge +20%
Four-set Effect: Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
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Husk of Opulent Dreams
4
5
Two-set Effect: DEF +30%
Four-set Effect: A character equipped with this Artifact set will obtain the Curiosity
effect in the following conditions: When on the field, the character
gains 1 stack after hitting an opponent with a Geo attack, triggering a
maximum of once every 0.3s. When off the field, the character gains 1
stack every 3s. Curiosity can stack up to 4 times, each providing 6% DEF
and a 6% Geo DMG Bonus. When 6 seconds pass without gaining a Curiosity
stack, 1 stack is lost.
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Ocean-Hued Clam
4
5
Two-set Effect: Healing Bonus +15%.
Four-set Effect: When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the
amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to
nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.