Statistics

Rating:

Stats:

Attribute base 20* 40* 50* 60* 70* 80* 90
MAX HP 994 3296 5464 6988 8337 9684 11033 11854
ATK 20 68 113 144 172 200 227 244
DEF 62 207 343 439 524 608 693 745
Elemental Mastery 0 0 24 48 48 72 96 96

Suggested Teammates

  • Sayu works perfectly with elemental sub DPS characters, her extremely good mobility allows her to make the best use of "tornado" like bursts, while improving her own damage through continuous swirls

  • Sayu is great at making use of Kaeya's burst, with her mobility she can snipe off weakened characters to extend its duration

  • Albedos EM boosting capabilities and strong sub DPS capabilities make him a great non elemental partner to Sayu

  • Sayu can become a wrecking ball if you infuse her with Pyro and combine her with Lisa. After this is just a matter of choosing which enemy will be obliterated by multiple overloads

  • Bennett is a surefire way of getting a Pyro infusion and a good chunk of attack.

  • Barbara guarantees Sayu will get an Hydro infusion on her skill which can be combined with someone like Ganyu or Kaeya for permafreeze shenanigans.

Summary

"Sayu, Shuumatsuban's resident ninja, is obsessed with sleeping and growing taller."

Pros:

  • Anemo character with fast movement speed, great for exploration!.
  • A healer with a lot of damage thanks to Swirl and scaling with Elemental Mastery.

Cons:

  • Not the best at anything, besides moving fast in the overworld.

Building tips:

  • Sayu is a healing support and anemo DPS, like every Anemo character she can make great use of the Viridescent Venerer x4 artifact set, she can also make use of the Maiden Beloved x4 or x2 artifact set if you wish to focus more on her healing capabilities.
  • Sayu as a DPS healer wants many stats which can be hard to come by at the same time in her sets, she wants ATK, Crit, Elemental Mastery, and Energy Recharge. Most builds focus on one aspect or another, some builds focus on ATK and Crit stats, and others focus on Elemental Mastery and Energy Recharge to ease the burden of farming her artifacts.
  • Sayu can use any Claymore than posses the stats she wants as substats, prioritizing whatever build the player is trying to accomplish. This means any, ATK, Crit, Energy Recharge, or Elemental Mastery substat Claymore. Of special note is the Sacrificial Greatsword which allows Sayu two uses of her elemental skill which will let her deal great AoE damage as well as Healing her Party, also the Elemental Mastery build can work pretty well with the 3-star weapon the Bloodtainted Greatsword.

Gameplay tips:

  • Sayu is an excellent burst carrier for characters that don't need to basic attack like Kaeya and Xiangling, thanks to her high movement speed, high Poise, and constant swirls while in her ball state.
  • Sayu can absorb any element currently on her to infuse her elemental skill, you can take advantage of this fact by self-applying Hydro with Barbara or Pyro with Bennett for example, this way you'll have Sayu attack with whichever element you require for the situation.
  • Sayu can heal your teammates and deal high amounts of damage focusing on Elemental Mastery thanks to her passive Someone More Capable.
  • Your summon Muji-Muji Daruma can be repositioned by directly dragging him around or with Anemo skills (not Venti) that can drag things around.

constellations power:

  1. Occasionally good to keep the swirls going.
  2. Buff to ATK / Crit stacking Sayu, not her most used build.
  3. Levels to her burst, if you are using Elemental Mastery this won't do much.
  4. A decent buff to Sayu's energy generation, how good this is will depend on how much field time she has.
  5. More levels for our skill, which has poor ratios.
  6. This consolidates Sayu's Elemental Mastery build as the best, or just improves the power of mixed builds a good constellation to solidify Sayu's healing power.

Constellations.

Talents

Passive Talent 1

Yoohoo Art: Silencer's Secret

When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them. Check the "Other" sub-category of the "Living Beings / Wildlife" section in the Archive for creatures this skill works on.

Passive Talent 2

Someone More Capable

When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has. This effect can be triggered once every 2s.

Passive Talent 3

No Work Today!

The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects: • When healing a character, it will also heal characters near that healed character for 20% the amount of HP. • Increases the AoE of its attack against opponents.

Basic attack

Normal Attack: Shuumatsuban Ninja Blade

Normal Attack: Performs up to 4 consecutive strikes.
Charged Attack: Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash.
Plunging Attack: Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11
1-Hit DMG 72.24% 78.12% 84% 92.4% 98.28% 105% 114.24% 123.48% 132.72% 142.8% 154.35%
2-Hit DMG 71.38% 77.19% 83% 91.3% 97.11% 103.75% 112.88% 122.01% 131.14% 141.1% 152.51%
3-Hit DMG 43.43% + 43.43% 46.97% + 46.97% 50.5% + 50.5% 55.55% + 55.55% 59.09% + 59.09% 63.13% + 63.13% 68.68% + 68.68% 74.23% + 74.23% 79.79% + 79.79% 85.85% + 85.85% 92.79% + 92.79%
4-Hit DMG 98.13% 106.11% 114.1% 125.51% 133.5% 142.63% 155.18% 167.73% 180.28% 193.97% 209.66%
Charged Attack Spinning DMG 62.55% 67.64% 72.73% 80% 85.09% 90.91% 98.91% 106.91% 114.91% 123.64% 133.64%
Charged Attack Final DMG 113.09% 122.3% 131.5% 144.65% 153.86% 164.38% 178.84% 193.31% 207.77% 223.55% 241.63%
Charged Attack Stamina Cost 40/s 40/s 40/s 40/s 40/s 40/s 40/s 40/s 40/s 40/s 40/s
Max Duration 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s 5s
Plunge DMG 74.59% 80.66% 86.73% 95.4% 101.47% 108.41% 117.95% 127.49% 137.03% 147.44% 157.85%
Low/High Plunge DMG 149.14% / 186.29% 161.28% / 201.45% 173.42% / 216.62% 190.77% / 238.28% 202.91% / 253.44% 216.78% / 270.77% 235.86% / 294.6% 254.93% / 318.42% 274.01% / 342.25% 294.82% / 368.25% 315.63% / 394.24%

Elemental skill

Yoohoo Art: Fuuin Dash

The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG.
When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.
Press: Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
Hold: Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.
This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD. Elemental Absorption If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use of this skill.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Fuufuu Windwheel DMG 36% 38.7% 41.4% 45% 47.7% 50.4% 54% 57.6% 61.2% 64.8% 68.4% 72% 76.5%
PressFuufuu Whirlwind Kick DMG 158.4% 170.28% 182.16% 198% 209.88% 221.76% 237.6% 253.44% 269.28% 285.12% 300.96% 316.8% 336.6%
Fuufuu Whirlwind Kick Hold DMG 217.6% 233.92% 250.24% 272% 288.32% 304.64% 326.4% 348.16% 369.92% 391.68% 413.44% 435.2% 462.4%
Fuufuu Windwheel Elemental DMG 16.8% 18.06% 19.32% 21% 22.26% 23.52% 25.2% 26.88% 28.56% 30.24% 31.92% 33.6% 35.7%
Fuufuu Whirlwind Kick Elemental DMG 76.16% 81.87% 87.58% 95.2% 100.91% 106.62% 114.24% 121.86% 129.47% 137.09% 144.7% 152.32% 161.84%
Max Duration (Hold) 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s
CD 6 to 11s 6 to 11s 6 to 11s 6 to 11s 6 to 11s 6 to 11s 6 to 11s 6 to 11s 6 to 11s 6 to 11s 6 to 11s 6 to 11s 6 to 11s

Elemental Burst

Yoohoo Art: Mujina Flurry

The other super special technique of the Yoohoo Ninja Arts!
It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members.
The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.
Muji-Muji Daruma: At specific intervals, the Daruma will take one of several actions based on the situation around it:
  • If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
  • If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Skill Activation DMG 116.8% 125.56% 134.32% 146% 154.76% 163.52% 175.2% 186.88% 198.56% 210.24% 221.92% 233.6% 248.2%
Skill Activation Healing 92.16% ATK + 577 99.07% ATK + 635 105.98% ATK + 698 115.2% ATK + 765 122.11% ATK + 837 129.02% ATK + 914 138.24% ATK + 996 147.46% ATK + 1083 156.67% ATK + 1174 165.89% ATK + 1270 175.1% ATK + 1371 184.32% ATK + 1477 195.84% ATK + 1588
Muji-Muji Daruma DMG 52% 55.9% 59.8% 65% 68.9% 72.8% 78% 83.2% 88.4% 93.6% 98.8% 104% 110.5%
Muji-Muji Daruma Healing 79.87% ATK + 500 85.86% ATK + 550 91.85% ATK + 605 99.84% ATK + 663 105.83% ATK + 726 111.82% ATK + 792 119.81% ATK + 863 127.8% ATK + 938 135.78% ATK + 1017 143.77% ATK + 1101 151.76% ATK + 1188 159.74% ATK + 1280 169.73% ATK + 1376
Duration 12s 12s 12s 12s 12s 12s 12s 12s 12s 12s 12s 12s 12s
CD 20s 20s 20s 20s 20s 20s 20s 20s 20s 20s 20s 20s 20s
Energy Cost 80 80 80 80 80 80 80 80 80 80 80 80 80

Ascencion requirements

Levelup requirements

    20

  • 20000

  • 1

  • none
  • 3

  • 3

    40

  • 40000

  • 3

  • 2

  • 10

  • 15

    50

  • 60000

  • 6

  • 4

  • 20

  • 12

    60

  • 80000

  • 3

  • 8

  • 30

  • 18

    70

  • 100000

  • 6

  • 12

  • 45

  • 12

    80

  • 120000

  • 6

  • 20

  • 60

  • 24

Talent level up requirements

    1-2

  • 12500

  • 3

  • 6

  •  
  •  

    2-3

  • 17500

  • 2

  • 3

  •  
  •  

    3-4

  • 25000

  • 4

  • 4

  •  
  •  

    4-5

  • 30000

  • 6

  • 6

  •  
  •  

    5-6

  • 37500

  • 9

  • 9

  •  
  •  

    6-7

  • 120000

  • 4

  • 4

  • 1

  •  

    7-8

  • 260000

  • 6

  • 6

  • 1

  •  

    8-9

  • 450000

  • 12

  • 9

  • 2

  •  

    9-10

  • 700000

  • 16

  • 12

  • 2

  • 1