Statistics

Rating:

Stats:

Attribute base 20* 40* 50* 60* 70* 80* 90
MAX HP 802 2,661 4,411 5,642 6,731 7,818 8,907 9,570
ATK 19 64 107 136 163 189 215 232
DEF 48 159 264 338 403 468 534 573
Elemental Mastery - - 24 48 48 72 96 96

Suggested Teammates

  • These two witches will sow destruction in the battlefield with their powerful spells, Mona can buy some space for Lisa with her taunt, and increase her elemental skill damage with her own burst.
    This is not all of course, because you still have Lisa's elemental burst ready to fire and Mona to spread Hydro to all the enemies. In the end all their abilities work perfectly together to leave the enemies stunned!.

  • Bennett and sucrose are here to help again, Bennet will help Lisa's Violet Arc hit even harder, while keeping Lisa extremely healthy.

  • Bennett and sucrose are here to help again, Sucrose will help Lisa's Violet Arc hit even harder, while keeping the enemies occupied trying to land on their feet.

  • Diona is an excellent character to help catalyst and Electro users, she offers a shield to prevent interruptions, stamina consumption reduction for even more charged attacks, and a heal(with Elemental Mastery attached... after certain constellation) to keep them healthy and flinging spells, super conduct is one of the better Electro reactions at the moment too...

  • Zhongli's incredibly strong shield, and long CC will guarantee that you can get your Violet Arc off, and that the enemies won't leave the inmediate area while they are petrified. All of this while boosting your damage and producing tons of elemental particles.
    If Zhongli is fully commited to support Lisa make sure he is wearing the Archaic Petra set, there will be hundreds of Electro shields on the battlefield.

  • Electro resonance is a little bit underwhelming but it's something. if you are playing DPS Lisa Oz's assitance will be invaluable because Lisa has very smooth and fast basic attack animations and will alllow Oz to attack super fast!.

  • Xingqiu will support your DPS Lisa by creating a lot of electro charged reactions, while also making her tankier and harder to interrupt, Xingqiu might be able to learn one thing of two from Lisa of course!.

  • Ganyu has a huge AoE elemental burst that not many characters can make full advange of, Lisa's burst lasts 15 seconds the same as Ganyu's and will allow you to create a Cryo and Electro death zone that not many enemies will be able to survive.

  • Venti fits in most team comps, Lisa can make even better use of his supportive abilities, by being able to attack enemies and fire her spells while they haven't even touched the ground, the incredible energy regeneration he offers won't go unnoticed for Lisa which struggles a little with energy.

Summary

" I'm not lazy, I just know to save my energy for when I need it most."

Pros:

  • Good AoE damage.
  • One of the few characters with the rare DEF shred.

Cons:

  • Her skill is hard to include in rotations.
  • Low attributes and Bonus damage in her kit.

Building tips:

  • Lisa's best role as a sub DPS has it so can make great use of the Emblem of Severed Fate set, she can also make use of theThundering Fury x2 or x4 2 Gladiator's Finale x2 / Shimenawa's Reminiscence x2 depending on if you are gonna focus on raw damage or, partial, or total focus on Elemental Mastery.
  • Lisa makes great use of the classical offensive stats ATK and Crit, while also making use of partial or total Elemental Mastery commitment, making her a pretty flexible sub DPS.
  • Lisa can make use of any Catalyst that offers her the stats she desires, ATK, Crit or Elemental Mastery stats, even has a 3-star option in the Magic Guide.

Gameplay tips:

  • Violet Arc has two mechanics that allow it to apply more stacks than initially suspected:
    • first the initial hit has a very small AoE and any enemy hit by the AoE will replicate this AoE making it possible to apply 3 stacks at once on very clumped enemies.
    • Another mechanic is that when violet arc press creates an Overload or Superconduct reaction the enemies affected by this explosion will gain a stack too.
  • With these two mechanics in mind, Lisa will have a very easy time applying 3 Conductive stacks on a pack of enemies with one skill press, especially if they are afflicted by Cryo or Pyro beforehand and if you follow with a charged attack to utilize her Induced Aftershock passive. The most general combo will be: tap skill -> Charged Attack -> hold skill -> burst.
  • Lisa is an excellent sub DPS that will also debuff enemies, this debuff lasts for 10 seconds after the last hit of Lighting Rose, in this manner she can have her debuff up all the time.

constellations power:

  1. Some energy generation, while useful, most Lisas won't be using her skill too much, making this situational.
  2. Decent if you are using her skill a lot, you might want to be shielded anyways if you are using Lisa as a main DPS.
  3. More burst damage what's there not to love.
  4. This can multiply your burst damage to unseen before power when you take reactions into account, a very good pickup that'll make Lisa on par with Beidou or better if your party doesn't use Basic Attacks.
  5. Skill levels.
  6. Great for main DPS Lisa, or if you have the patience to include her skill on your rotations otherwise, C4 is where the money is at for sub DPS Lisa.

Constellations.

Talents

Passive Talent 1

Induced Aftershock

Hits by Charged Attacks apply Violet Arc's Conductive status to opponents.

Passive Talent 2

Static Electricity Field

Opponents hit by Lightning Rose have their DEF decreased by 15% for 10s.

Passive Talent 3

General Pharmaceutics

When Lisa crafts a potion, she has a 20% chance to refund one count of one material out of all the crafting materials used.

Basic attack

Lightning Touch

Normal Attack: Performs up to 4 Electro attacks, dealing Electro DMG.
Charged Attack: Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.
Plunging Attack: Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11
1-Hit 39.6 42.6 45.5 49.5 52.5 55.4 59.4 63.4 67.3 71.3 75.4
2-Hit 35.9 38.6 41.3 44.9 47.6 50.3 53.9 57.5 61.1 64.7 68.4
3-Hit 42.8 46.0 49.2 53.5 56.7 59.9 64.2 68.5 72.8 77.0 81.5
4-Hit 55 59.1 63.2 68.7 72.8 76.9 82.4 87.9 93.4 98.9 104.6
Charged Attack DMG% 177 190 204 221 235 248 266 283 301 319 337
Charged Attack Stamina Cost 50.0 50.0 50.0 50.0 50.0 50.0 50.0 50.0 50.0 50.0 50.0
Plunge DMG 56.8 61.5 66.1 72.7 77.3 82.6 89.9 97.1 104 112 120.3
Low / High Plunge 114/142 123/153 132/165 145/182 155/193 165/206 180/224 194/243 209/261 225/281 240/300

Elemental skill

Violet Arc

Channels the power of lightning to sweep bothersome matters away
Press: Releases a homing lightning orb. On hit, it deals Electro DMG, and applies a stack of the Conductive status (Max 3 stacks) to opponents in a small AoE.
Hold: After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.
Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them and clears their Conductive status.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Press DMG% 80 86.0 92.0 100 106 112 120 128 136 144 152 160 170
Press CD 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0
Hold DMG% Non-Conductive 320 344 368 400 424 448 480 512 544 576 608 640 680
Hold DMG% 1 Stack 368 396 423 460 488 515 552 589 626 662 699 736 782
Hold DMG% 2 Stack 424 456 488 530 562 594 636 678 721 763 806 848 901
Hold DMG% 3 Stack 487 524 560 609 646 682 731 780 828 877 926 974 1035
CD 16.0 16.0 16.0 16.0 16.0 16.0 16.0 16.0 16.0 16.0 16.0 16.0 16.0

Elemental Burst

Lightning Rose

Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG.
The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG for so long as it persists.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Discharge DMG% 36.6 39.3 42.0 45.7 48.4 51.2 54.8 58.5 62.2 65.8 69.5 73.1 77.7
Duration 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0
CD 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0
Energy Cost 80 80 80 80 80 80 80 80 80 80 80 80 80

Ascencion requirements

Levelup requirements

    20

  • 20000

  • 1

  • none
  • 3

  • 3

    40

  • 40000

  • 3

  • 2

  • 10

  • 15

    50

  • 60000

  • 6

  • 4

  • 20

  • 12

    60

  • 80000

  • 3

  • 8

  • 30

  • 18

    70

  • 100000

  • 6

  • 12

  • 45

  • 12

    80

  • 120000

  • 6

  • 20

  • 60

  • 24

Talent level up requirements

    1-2

  • 12500

  • 3

  • 6

  •  
  •  

    2-3

  • 17500

  • 2

  • 3

  •  
  •  

    3-4

  • 25000

  • 4

  • 4

  •  
  •  

    4-5

  • 30000

  • 6

  • 6

  •  
  •  

    5-6

  • 37500

  • 9

  • 9

  •  
  •  

    6-7

  • 120000

  • 4

  • 4

  • 1

  •  

    7-8

  • 260000

  • 6

  • 6

  • 1

  •  

    8-9

  • 450000

  • 12

  • 9

  • 2

  •  

    9-10

  • 700000

  • 16

  • 12

  • 2

  • 1