►Statistics
Rating:
Stats:
Attribute base 20* 40* 50* 60* 70* 80* 90 MAX HP 802 2,661 4,411 5,642 6,731 7,818 8,907 9,570 ATK 19 64 107 136 163 189 215 232 DEF 48 159 264 338 403 468 534 573 Elemental Mastery - - 24 48 48 72 96 96
►Suggested Teammates
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These two witches will sow destruction in the battlefield with their powerful spells, Mona can buy some space for Lisa with her taunt, and increase her elemental skill damage with her own burst.
This is not all of course, because you still have Lisa's elemental burst ready to fire and Mona to spread Hydro to all the enemies. In the end all their abilities work perfectly together to leave the enemies stunned!. -
Bennett and sucrose are here to help again, Bennet will help Lisa's Violet Arc hit even harder, while keeping Lisa extremely healthy.
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Bennett and sucrose are here to help again, Sucrose will help Lisa's Violet Arc hit even harder, while keeping the enemies occupied trying to land on their feet.
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Diona is an excellent character to help catalyst and Electro users, she offers a shield to prevent interruptions, stamina consumption reduction for even more charged attacks, and a heal(with Elemental Mastery attached... after certain constellation) to keep them healthy and flinging spells, super conduct is one of the better Electro reactions at the moment too...
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Zhongli's incredibly strong shield, and long CC will guarantee that you can get your Violet Arc off, and that the enemies won't leave the inmediate area while they are petrified. All of this while boosting your damage and producing tons of elemental particles.
If Zhongli is fully commited to support Lisa make sure he is wearing the Archaic Petra set, there will be hundreds of Electro shields on the battlefield. -
Electro resonance is a little bit underwhelming but it's something. if you are playing DPS Lisa Oz's assitance will be invaluable because Lisa has very smooth and fast basic attack animations and will alllow Oz to attack super fast!.
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Xingqiu will support your DPS Lisa by creating a lot of electro charged reactions, while also making her tankier and harder to interrupt, Xingqiu might be able to learn one thing of two from Lisa of course!.
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Ganyu has a huge AoE elemental burst that not many characters can make full advange of, Lisa's burst lasts 15 seconds the same as Ganyu's and will allow you to create a Cryo and Electro death zone that not many enemies will be able to survive.
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Venti fits in most team comps, Lisa can make even better use of his supportive abilities, by being able to attack enemies and fire her spells while they haven't even touched the ground, the incredible energy regeneration he offers won't go unnoticed for Lisa which struggles a little with energy.
►Summary
Pros:
- Good AoE damage.
- One of the few characters with the rare DEF shred.
Cons:
- Her skill is hard to include in rotations.
- Low attributes and Bonus damage in her kit.
Building tips:
- Lisa's best role as a sub DPS has it so can make great use of the Emblem of Severed Fate set, she can also make use of theThundering Fury x2 or x4 2 Gladiator's Finale x2 / Shimenawa's Reminiscence x2 depending on if you are gonna focus on raw damage or, partial, or total focus on Elemental Mastery.
- Lisa makes great use of the classical offensive stats ATK and Crit, while also making use of partial or total Elemental Mastery commitment, making her a pretty flexible sub DPS.
- Lisa can make use of any Catalyst that offers her the stats she desires, ATK, Crit or Elemental Mastery stats, even has a 3-star option in the Magic Guide.
Gameplay tips:
- Violet Arc has two mechanics that allow it to apply more stacks than initially suspected:
- first the initial hit has a very small AoE and any enemy hit by the AoE will replicate this AoE making it possible to apply 3 stacks at once on very clumped enemies.
- Another mechanic is that when violet arc press creates an Overload or Superconduct reaction the enemies affected by this explosion will gain a stack too.
- With these two mechanics in mind, Lisa will have a very easy time applying 3 Conductive stacks on a pack of enemies with one skill press, especially if they are afflicted by Cryo or Pyro beforehand and if you follow with a charged attack to utilize her Induced Aftershock passive. The most general combo will be: tap skill -> Charged Attack -> hold skill -> burst.
- Lisa is an excellent sub DPS that will also debuff enemies, this debuff lasts for 10 seconds after the last hit of Lighting Rose, in this manner she can have her debuff up all the time.
constellations power:
- Some energy generation, while useful, most Lisas won't be using her skill too much, making this situational.
- Decent if you are using her skill a lot, you might want to be shielded anyways if you are using Lisa as a main DPS.
- More burst damage what's there not to love.
- This can multiply your burst damage to unseen before power when you take reactions into account, a very good pickup that'll make Lisa on par with Beidou or better if your party doesn't use Basic Attacks.
- Skill levels.
- Great for main DPS Lisa, or if you have the patience to include her skill on your rotations otherwise, C4 is where the money is at for sub DPS Lisa.
►Constellations.
► Talents
Passive Talent 1
Induced Aftershock
Passive Talent 2
Static Electricity Field
Passive Talent 3
General Pharmaceutics
Basic attack
Lightning Touch
Charged Attack: Consumes a certain amount of Stamina to deal Electro DMG after a short casting time.
Plunging Attack: Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground.
Ability | LVL1 | LVL2 | LVL3 | LVL4 | LVL5 | LVL6 | LVL7 | LVL8 | LVL9 | LVL10 | LVL11 |
---|---|---|---|---|---|---|---|---|---|---|---|
1-Hit | 39.6 | 42.6 | 45.5 | 49.5 | 52.5 | 55.4 | 59.4 | 63.4 | 67.3 | 71.3 | 75.4 |
2-Hit | 35.9 | 38.6 | 41.3 | 44.9 | 47.6 | 50.3 | 53.9 | 57.5 | 61.1 | 64.7 | 68.4 |
3-Hit | 42.8 | 46.0 | 49.2 | 53.5 | 56.7 | 59.9 | 64.2 | 68.5 | 72.8 | 77.0 | 81.5 |
4-Hit | 55 | 59.1 | 63.2 | 68.7 | 72.8 | 76.9 | 82.4 | 87.9 | 93.4 | 98.9 | 104.6 |
Charged Attack DMG% | 177 | 190 | 204 | 221 | 235 | 248 | 266 | 283 | 301 | 319 | 337 |
Charged Attack Stamina Cost | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 | 50.0 |
Plunge DMG | 56.8 | 61.5 | 66.1 | 72.7 | 77.3 | 82.6 | 89.9 | 97.1 | 104 | 112 | 120.3 |
Low / High Plunge | 114/142 | 123/153 | 132/165 | 145/182 | 155/193 | 165/206 | 180/224 | 194/243 | 209/261 | 225/281 | 240/300 |
Elemental skill
Violet Arc
Press: Releases a homing lightning orb. On hit, it deals Electro DMG, and applies a stack of the Conductive status (Max 3 stacks) to opponents in a small AoE.
Hold: After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.
Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them and clears their Conductive status.
Ability | LVL1 | LVL2 | LVL3 | LVL4 | LVL5 | LVL6 | LVL7 | LVL8 | LVL9 | LVL10 | LVL11 | LVL12 | LVL13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Press DMG% | 80 | 86.0 | 92.0 | 100 | 106 | 112 | 120 | 128 | 136 | 144 | 152 | 160 | 170 |
Press CD | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 | 1.0 |
Hold DMG% Non-Conductive | 320 | 344 | 368 | 400 | 424 | 448 | 480 | 512 | 544 | 576 | 608 | 640 | 680 |
Hold DMG% 1 Stack | 368 | 396 | 423 | 460 | 488 | 515 | 552 | 589 | 626 | 662 | 699 | 736 | 782 |
Hold DMG% 2 Stack | 424 | 456 | 488 | 530 | 562 | 594 | 636 | 678 | 721 | 763 | 806 | 848 | 901 |
Hold DMG% 3 Stack | 487 | 524 | 560 | 609 | 646 | 682 | 731 | 780 | 828 | 877 | 926 | 974 | 1035 |
CD | 16.0 | 16.0 | 16.0 | 16.0 | 16.0 | 16.0 | 16.0 | 16.0 | 16.0 | 16.0 | 16.0 | 16.0 | 16.0 |
Elemental Burst
Lightning Rose
The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG for so long as it persists.
Ability | LVL1 | LVL2 | LVL3 | LVL4 | LVL5 | LVL6 | LVL7 | LVL8 | LVL9 | LVL10 | LVL11 | LVL12 | LVL13 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Discharge DMG% | 36.6 | 39.3 | 42.0 | 45.7 | 48.4 | 51.2 | 54.8 | 58.5 | 62.2 | 65.8 | 69.5 | 73.1 | 77.7 |
Duration | 15.0 | 15.0 | 15.0 | 15.0 | 15.0 | 15.0 | 15.0 | 15.0 | 15.0 | 15.0 | 15.0 | 15.0 | 15.0 |
CD | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 | 20.0 |
Energy Cost | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 | 80 |
►Ascencion requirements
Levelup requirements
-
20000
-
1
- none
-
3
-
3
20
-
40000
-
3
-
2
-
10
-
15
40
-
60000
-
6
-
4
-
20
-
12
50
-
80000
-
3
-
8
-
30
-
18
60
-
100000
-
6
-
12
-
45
-
12
70
-
120000
-
6
-
20
-
60
-
24
80
Talent level up requirements
-
12500
-
3
-
6
1-2
-
17500
-
2
-
3
2-3
-
25000
-
4
-
4
3-4
-
30000
-
6
-
6
4-5
-
37500
-
9
-
9
5-6
-
120000
-
4
-
4
-
1
6-7
-
260000
-
6
-
6
-
1
7-8
-
450000
-
12
-
9
-
2
8-9
-
700000
-
16
-
12
-
2
-
1