Statistics

Rating:

Stats:

Attribute base 20* 40* 50* 60* 70* 80* 90
MAX HP 770 2,555 4,236 5,418 6,463 7,508 8,553 9,189
ATK 20 68 113 144 172 200 227 244
DEF 50 165 274 350 418 485 553 594
ATK% - - 6.0% 12.0% 12.0% 18.0% 24.0% 24.0%

Suggested Teammates

  • One of Fischl's fortes is providing a ton of energy from the comfort of her... Oz. Beidou struggles a little with energy regeneration, the Electro resonance will help in this regard too.

  • Physical Kaeya and Physical Fischl do love their super conduct, Fischl provides the best electro application in the game, while Kaeya brings the ice to the party, guaranteeing that super conduct is always up.

  • Mona can apply Hydro in AoE very effectively, with Fischl's assistance you'll get a ton of electro charged reactions while keeping mona topped up with energy.

  • Qiqi and Fischl paired together will keep the super conduct reactions going all the time, Qiqi also benefits from a lot from all the elemental particles floating about.

  • Tartaglia has the best Hydro application in the game bar none, combined with Fischl and Beidou you can create the electro charged reaction team, to create a great ammount of electro charged reactions.

  • Pairing archers is a no brainer in Genshin Impact, the super conduct reaction is really useful for Physical Fischl, and Ganyu allows you to keep your distance while you destroy your enemies from a safe distance with a barrage of arrows.

  • Xingqiu has the second best Hydro application in the game, (the best off-field) combined with Fischl she'll patch up his only two weaknesses, low AoE damage and relatively low energy generation.

Summary

"I hear the voice of fate, speaking my name in humble supplication..."

Pros:

  • Good Damage with little on-field investment.
  • No bad constellations, keeps ramping up.
  • Can put work on any composition.
  • Good battery.

Cons:

  • Not good for AoE damage, still decent.
  • Doesn't have access to the strongest elemental reactions.

Building tips:

  • Fischl doesn't really possess a tailor-made artifact set, meaning that she can make good use of most offensive sets but none will be great on her. You can mix and match any Gladiator's Finale x2 / Shimenawa's Reminiscence x2 and Thundering Fury x2 or x4 sets, She can also use Thundersoother x4 effectively. It is of note that she is one of the best users of Tenacity of the Millelith x4 released to date, which can help increase your overall team DPS more than the other artifacts mentioned.
  • Like most offensive Sub DPS characters she makes good use of ATK and Crit stats, making her very straightforward to build. She can also use Elemental Mastery if your team creates a lot of reactions and even focus on that stat only on specialized Electro-Charged teams. She doesn't really need any Energy Recharge to function at 100% capacity.
  • She makes great use of any offensive bow with ATK or Crit substats, while she can also use Phys Damage oriented bows if she is built as a main DPS.

Gameplay tips:

  • You can switch out Fischl during her Midnight Phantasmagoria animation to cancel its animation quickly.
  • Fischl can be damaged while using her Midnight Phantasmagoria, although the skill has a few invulnerability frames at the begining of its animation.
  • Oz has 100% uptime if you wait until he runs out of time before using your Elemental Burst to re summon him.
  • For main DPS Fischl she has various animation cancels that'll improve her DPS, more easily executed on PC:
    • After using 3 Basic Attacks you can tap the R button twice to cancel the lengthy animation before the 4th attack fires.
    • On pc you can also cancel an attack combo by quickly leaving the attack button pressed( Charging an Aimed Shot) and releasing it quickly into the enemy, this combo will yield increased DPS compared to the regular Attack string.
  • Fischl's passive Undone Be Thy Sinful Hex combined with her C6 means she'll do a lot of damage that's hard to account for, given all the different ICD counters she posseses, this passive can be activated by any kind of elemental reaction even Crystalize.

Constellations power:

  1. Extra scaling on each basic attack. This attack is actually Physical and not electro, mostly good for main DPS Fischl.
  2. Extra scaling on your skill
  3. Oz gets stronger!
  4. Your burst has better uptime than your skill so this constellation gets some usage, the HP regen is a noticeable quality of life improvement given that Fischl is not immune to damage while using Midnight Phantasmagoria.
  5. Your burst gets stronger!.
  6. This constellation is not only great because it improves Oz's uptime to 100% without any gaps, but also because his joint attack has its own ICD counter allowing you to trigger even more elemental reactions for a big overall DPS increases.

Constellations.

Talents

Passive Talent 1

Stellar Predator

When Fischl hits Oz with a fully-charged Aimed Shot, Oz brings down Thundering Retribution, dealing AoE Electro DMG equal to 152.7% of the arrow's DMG.

Passive Talent 2

Undone Be Thy Sinful Hex

If your active character triggers an Electro-related Elemental Reaction when Oz is on the field, the opponent shall be stricken with Thundering Retribution, dealing Electro DMG equal to 80% of Fischl's ATK.

Passive Talent 3

Mein Hausgarten

When dispatched on an expedition in Mondstadt, time consumed is reduced by 25%.

Basic attack

Bolts of Downfall

Normal Attack: Perform up to 5 consecutive shots with a bow.
Charged Attack: Perform a more precise Aimed Shot with increased DMG. While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG.
Plunging Attack: Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11
1-Hit 44.1 47.7 51.3 56.4 60.0 64.1 69.8 75.4 81.1 87.2 93.4
2-Hit 46.8 50.6 54.4 59.8 63.6 68.0 74.0 80.0 86.0 92.5 99.0
3-Hit 58.1 62.9 67.6 74.4 79.1 84.5 91.9 99.4 107.0 115 123
4-Hit 57.7 62.4 67.1 73.8 78.5 83.9 91.3 98.6 106.0 114 122
5-Hit 72.1 77.9 83.8 92.2 98 105 114 123 132 142 153
Aimed Shot DMG% 43.9 47.4 51.0 56.1 59.7 63.8 69.4 75.0 80.6 86.7 92.8
Fully-Charged Aimed Shot DMG% % 124 133 143 155 164 174 186 198 211 223 236
Plunge DMG 56.8 61.5 66.1 72.7 77.3 82.6 89.9 97.1 104 112.3 120.3
Low / High Plunge 114/142 123/153 132/165 145/182 155/193 165/206 180/224 194/243 209/261 225/281 240/300

Elemental skill

Nightrider

Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE.
For the ability's duration, Oz will continuously attack nearby opponents with Freikugel.
Hold to adjust the location Oz will be summoned to.
Press again any time during the ability's duration to once again summon him to Fischl's side.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Summoning DMG% 88.8 95.5 102 111 118 124 133 142 151 160 169 178 189
Oz ATK DMG% (x9) 115 124 133 144 153 162 173 185 196 208 219 231 245
Oz's duration 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0
CD 25.0 25.0 25.0 25.0 25.0 25.0 25.0 25.0 25.0 25.0 25.0 25.0 25.0

Elemental Burst

Midnight Phantasmagoria

Summons Oz to spread his twin wings of twilight and defend Fischl. Has the following properties during the ability's duration:
  • Fischl takes on Oz's form, greatly increasing her Movement Speed.
  • Strikes nearby opponents with lightning, dealing Electro DMG to opponents she comes in contact with. Each opponent can only be struck once.
  • Once this ability's effects end, Oz will remain on the battlefield and attack his Prinzessin's foes. If Oz is already on the field, then this will reset the duration of his presence.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Falling Thunder DMG% 208 224 239 260 276 291 312 333 354 374 395 416 442
CD 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0
Energy Cost 60 60 60 60 60 60 60 60 60 60 60 60 60

Ascencion requirements

Levelup requirements

    20

  • 20000

  • 1

  • none
  • 3

  • 3

    40

  • 40000

  • 3

  • 2

  • 10

  • 15

    50

  • 60000

  • 6

  • 4

  • 20

  • 12

    60

  • 80000

  • 3

  • 8

  • 30

  • 18

    70

  • 100000

  • 6

  • 12

  • 45

  • 12

    80

  • 120000

  • 6

  • 20

  • 60

  • 24

Talent level up requirements

    1-2

  • 12500

  • 3

  • 6

  •  
  •  

    2-3

  • 17500

  • 2

  • 3

  •  
  •  

    3-4

  • 25000

  • 4

  • 4

  •  
  •  

    4-5

  • 30000

  • 6

  • 6

  •  
  •  

    5-6

  • 37500

  • 9

  • 9

  •  
  •  

    6-7

  • 120000

  • 4

  • 4

  • 1

  •  

    7-8

  • 260000

  • 6

  • 6

  • 1

  •  

    8-9

  • 450000

  • 12

  • 9

  • 2

  •  

    9-10

  • 700000

  • 16

  • 12

  • 2

  • 1