Statistics

Rating:

Stats:

Attribute base 20* 40* 50* 60* 70* 80* 90
MAX HP 1049 3619 6055 7818 9377 10945 12524 13471
ATK 18 63 105 136 163 190 218 234
DEF 51 177 295 381 457 534 611 657
Hydro Damage Bonus% 0% 0% 7.2% 14.4% 14.4% 21.6% 28.8% 28.8%

Suggested Teammates

  • Ganyu has been itching to get a partner in crime that allows her to fire her powerful charged attacks uncontested, Mona as her only other viable Hydro support partner had some clunkyness to her Hydro application, Kokomi comes to save the day with her incredible Hydro application, and insane support options like ToM and Thrilling Tales, when Ganyu leaves the field for Kokomi to unleash her fury the enemies will still be still stun locked thanks to Ganyus excellent Cryo applicaiton off field.

  • Lisa's incredible elemental burst pairs excellently with Kokomi's great AoE Hydro application capabilities lending themselves to create powerful Electro Charged fields, which will deal consisten damage in a huge AoE while providing some crowd control for their teams.

  • Kokomi is an excellent Elemental Mastery user which will create long lasting AoE Hyro applications for a ton of swirls.

  • Kokomi will fit very well in any version of the national team, given that Hydro is such a powerful and versatile element, given this team's tendency to be composed of many Sub DPS kokomi will fill this team's dead time while she is buffed by her elemental burst creating an elegant, fluid and extremely tanky composition.

  • Electro charged is a beatiful and powerful reaction dealing a lot of damage in AoE, Raiden is on the best Electro enablers while also providing generous ammounts of energy to her teamates, Kokomi doesn't really want to spec too much into energy recharge so Raiden is an excellent fit.

  • Xiao loves to have any team mates with strong heals, Kokomi's heals are effortless and long lasting, this will allow her to be an excellent parter no the greedy Xiao, which will be able to attack without any worries, while gaining a lot more Effective HP than a Max investment Zhongli can provide.

  • Yanfei loves any kind of elemental Aura, and Kokomi's Hydro application is not an exception, their Incredible AoE capabilities will complement each other perfectly, while Kokomi patches Yanfei's below average defensive capabilities.

  • Yoimiya is another character that loves elemental auras, Kokomi's on field and off field gameplay complements Yoimiya's gameplay perfectly forming a strong foundation for any team.

Summary

" Mm, you'll have to excuse my lack of experience in this area."

Pros:

  • All in one Healer, DPS, Elemental Driver, Tank.
  • Hydro is one of the best elements and Kokomi applies it plentifully in a big AoE.

Cons:

  • Wants to be both a sub DPS and a main DPS making her a little difficult to fit in some compositions.
  • Can have some energy issues which will mess her whole rotations.

Building tips:

  • Kokomi is a character that can fulfill any role you want her to on your team, this choice will affect which artifact sets will work best on her, Kokomi can make good use of the Maiden Beloved x4 or x2 Tenacity of the Millelith x4 or x2, Heart of Depth x4 or x2 and the Ocean Hued Clam set x4, the best options for supporting are the Tenacity of the Millelith and for DPS the Heart of the Depth set.
  • Kokomi doesn't make good use of any Crit stats instead she prefers to have HP, Energy Recharge, Elemental Mastery, Healing Bonus and ATK as her substats.
  • Kokomi can make good use of any weapon that gives her her preferred substats. As a support character she has many great and cheap to build options like Thrilling Tales of Dragon Slayers and Prototype Amber.

Gameplay tips:

  • Kokomi's talent Tamanooya’s Casket will not truly reset your elemental skill cooldown, only your jellyfish. Make sure to not let her run out before you cast your burst.
  • At C0 Kokomi will want to avoid using her third basic attack string(the backflip) as it is very time-consuming by using a dash after her second attack, at C1 this gets flipped on its head and she'll want to dash after firing her third basic attack.

constellations power:

  1. A tiny bit more damage at only C1, the fish has its own ICD.
  2. More healing, Kokomi doesn't have any issues with that...
  3. Elemental Burst Scaling that won't be too noticeable thanks to the way Kokomi's damage works.
  4. A little bit of ATK speed and ER?, good for Kokomi's constellations standards.
  5. More levels for your jellyfish.
  6. Easy to proc 40% Hydro DMG Bonus, strong but not in the level of other strong C6 that increase their owners damage multiplicatively and not additively.

Constellations.

Talents

Passive Talent 1

Tamanooya's Casket

If Sangonomiya Kokomi's own Bake-Kurage are on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed.

Passive Talent 2

Song of Pearls

While donning the Ceremonial Garment created by Nereid's Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus.

Passive Talent 3

Princess of Watatsumi

Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.

Passive Talent 4

Flawless Strategy

Sangonomiya Kokomi has a 25% Healing Bonus, but a 100% decrease in CRIT Rate.

Basic attack

Normal Attack: The Shape of Water

Normal Attack Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11
1-Hit DMG 68.38% 73.5% 78.63% 85.47% 90.6% 95.73% 102.56% 109.4% 116.24% 123.08% 129.91%
2-Hit DMG 61.54% 66.15% 70.77% 76.92% 81.54% 86.15% 92.31% 98.46% 104.62% 110.77% 116.92%
3-Hit DMG 94.31% 101.38% 108.45% 117.88% 124.95% 132.03% 141.46% 150.89% 160.32% 169.75% 179.18%
Charged Attack DMG 148.32% 159.44% 170.57% 185.4% 196.52% 207.65% 222.48% 237.31% 252.14% 266.98% 281.81%
Charged Attack Stamina Cost 50 50 50 50 50 50 50 50 50 50 50
Plunge DMG 56.83% 61.45% 66.08% 72.69% 77.31% 82.6% 89.87% 97.14% 104.41% 112.34% 120.27%
Low/High Plunge DMG 113.63% / 141.93% 122.88% / 153.49% 132.13% / 165.04% 145.35% / 181.54% 154.59% / 193.1% 165.17% / 206.3% 179.7% / 224.45% 194.23% / 242.61% 208.77% / 260.76% 224.62% / 280.57% 240.48% / 300.37%

Elemental skill

Kurage's Oath

Summons a "bake-kurage" created from water that can heal her allies. Using this skill will apply the Wet status to Sangonomiya Kokomi. Bake-Kurage Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Regeneration 4.4% Max HP+ 424 4.73% Max HP+ 466 5.06% Max HP+ 512 5.5% Max HP+ 561 5.83% Max HP+ 614 6.16% Max HP+ 671 6.6% Max HP+ 731 7.04% Max HP+ 795 7.48% Max HP+ 862 7.92% Max HP+ 932 8.36% Max HP+ 1006 8.8% Max HP+ 1084 9.35% Max HP+ 1165
Ripple DMG 109.19% 117.38% 125.57% 136.49% 144.68% 152.87% 163.79% 174.7% 185.62% 196.54% 207.46% 218.38% 232.03%
Duration 12 s 12 s 12 s 12 s 12 s 12 s 12 s 12 s 12 s 12 s 12 s 12 s 12 s
CD 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s

Elemental Burst

Nereid's Ascension

The might of Watatsumi descends, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya. Ceremonial Garment • Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP. • When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP. • Increases Sangonomiya Kokomi's resistance to interruption and allows her to move on the water's surface. These effects will be cleared once Sangonomiya Kokomi leaves the field.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Skill DMG 10.42% Max HP 11.2% Max HP 11.98% Max HP 13.02% Max HP 13.8% Max HP 14.58% Max HP 15.62% Max HP 16.67% Max HP 17.71% Max HP 18.75% Max HP 19.79% Max HP 20.83% Max HP 22.13% Max HP
Normal Attack DMG Bonus 4.84% Max HP 5.2% Max HP 5.57% Max HP 6.05% Max HP 6.41% Max HP 6.78% Max HP 7.26% Max HP 7.74% Max HP 8.23% Max HP 8.71% Max HP 9.2% Max HP 9.68% Max HP 10.29% Max HP
Charged Attack DMG Bonus 6.78% Max HP 7.28% Max HP 7.79% Max HP 8.47% Max HP 8.98% Max HP 9.49% Max HP 10.16% Max HP 10.84% Max HP 11.52% Max HP 12.2% Max HP 12.87% Max HP 13.55% Max HP 14.4% Max HP
Bake-Kurage DMG Bonus 7.1% Max HP 7.63% Max HP 8.16% Max HP 8.87% Max HP 9.4% Max HP 9.93% Max HP 10.64% Max HP 11.35% Max HP 12.06% Max HP 12.77% Max HP 13.48% Max HP 14.19% Max HP 15.08% Max HP
HP Regeneration Per Hit 0.81% Max HP+ 77 0.87% Max HP+ 85 0.93% Max HP+ 93 1.01% Max HP+ 102 1.07% Max HP+ 112 1.13% Max HP+ 122 1.21% Max HP+ 133 1.29% Max HP+ 144 1.37% Max HP+ 157 1.45% Max HP+ 169 1.54% Max HP+ 183 1.62% Max HP+ 197 1.72% Max HP+ 212
Duration 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s
CD 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s
Energy Cost 70 70 70 70 70 70 70 70 70 70 70 70 70

Ascencion requirements

Levelup requirements

    20

  • 20000

  • 1

  • none
  • 3

  • 3

    40

  • 40000

  • 3

  • 2

  • 10

  • 15

    50

  • 60000

  • 6

  • 4

  • 20

  • 12

    60

  • 80000

  • 3

  • 8

  • 30

  • 18

    70

  • 100000

  • 6

  • 12

  • 45

  • 12

    80

  • 120000

  • 6

  • 20

  • 60

  • 24

Talent level up requirements

    1-2

  • 12500

  • 3

  • 6

  •  
  •  

    2-3

  • 17500

  • 2

  • 3

  •  
  •  

    3-4

  • 25000

  • 4

  • 4

  •  
  •  

    4-5

  • 30000

  • 6

  • 6

  •  
  •  

    5-6

  • 37500

  • 9

  • 9

  •  
  •  

    6-7

  • 120000

  • 4

  • 4

  • 1

  •  

    7-8

  • 260000

  • 6

  • 6

  • 1

  •  

    8-9

  • 450000

  • 12

  • 9

  • 2

  •  

    9-10

  • 700000

  • 16

  • 12

  • 2

  • 1