Statistics

Rating:

Stats:

Attribute base 20* 40* 50* 60* 70* 80* 90
MAX HP 1005 3468 5801 7491 8985 10487 12000 12907
ATK 26 91 152 196 235 274 314 337
DEF 61 212 355 458 549 641 734 789
Energy Recharge% 0% 0% 8% 16% 16% 24% 32% 32%

Suggested Teammates

  • Still the most convenient buffer in the game even when his burst costs only 60 energy, Bennet will help Raiden's burst hit as hard as possible while Baal will keep his energy topped off

  • Sara is an excellent partner with her high cost energy burst, highly damaging elemental burst and different buffs she can provide through passives, artifacts, and constellations

  • Eula is a natural partner to Raiden, destroying enemies side by side with their strong elemental bursts, while Eula doesn't provide much to Raiden in terms of support besides a costly elemental burst, she's a strong character in her own right. Raiden on the other hand provides a lot of support for Eula, providing supperconduct, A buff to her burst's damage and a lot of energy recharge

  • Kazuha provides the best offensive support from the anemo element, providing Resistance shred and a good bonus to Electro damage, his 60 cost burst is pretty good.

  • The Traveler is one of the top partners to Baal. His energy Rechage% Bonus will boost Raiden's offensive abilities, while his energy generation and multiple buffs will improve her damage dramatically.
    bonus points for having a 80 cost elemental burst.

  • Sucrose is a pretty decent Anemo support, offering resistance shred, and grouping while having an 80 energy burst cost.

  • Xingqiu is one of the best supports in the game and with his trademark combo of offensive and defensive buffs he'll help baal destroy most enemies during her elemental burst duration, his high cost burst helps his case.

  • Mona's burst will provide a seizable damage increast to Raiden's own burst damage, she appreciates the quick pace proposoded by the shogun with their powerful AoE elementa bursts.

  • Beidou is an ok option to pair with raiden given her highly costly elemental burst and support options she provides like electro shred and a shield

Summary

"Rainfall alone does not constitute a storm. Thunder is required."

Pros:

  • Good AoE damage.
  • Generates energy for the party.
  • Fast attack combo string, can drive many elemental bursts effortlessly.

Cons:

  • Elemental skill messes with some reactions making her a liability in some teams.
  • Limited supporting capabilities.

Building tips:

  • Raiden has one artifact set that supports her most commonly used role as a DPS the Emblem of Severed Fate x4. For Elemental Mastery builds she can make use of the Thundering Fury x4 set.
  • Raiden is one of the few characters where Energy Recharge directly improves her damage output the other being Mona. Raiden as a DPS character wants the classic ATK and Crit substats, also Energy Recharge thanks to the way her kit functions.
  • Raiden makes good use of any Polearm that offers her the stats she desires ATK, Crit, or Energy Recharge. Her best option is her signature weapon Engulfing Lightning also she has an excellent free-to-play option in The Catch.

Gameplay tips:

  • Raiden has a very specific gameplay loop, learning it is the first part of being a great Raiden player. First, you cast your elemental skill to boost all your team members' elemental bursts power. Then cycle through all your party members using their bursts and skills this will fill up your Chakra Desiderata. After this, you will use Raiden to unleash her full power elemental burst and to recover your party members' energy at the same time, to just restart the cycle all over.
  • After bursting you want to basic attack for at least 5 seconds this will allow you to supply your team with the maximum amount of energy possible.
  • Raiden attacks will have her dash to nearby enemies making her a great elemental burst driver, no enemy will escape even when they are knocked away by overload. In this very same vein, Raiden's burst will cause her to gain a huge amount of Poise which will allow her to accomplish her job without being stunned or displaced.
  • Learning Raiden's combos besides button mashing will yield an important damage boost during her elemental burst. one of the easiest to execute combos that shields more damage than button mashing is: 3NA -> 1CH ->3NA -> 1CA -> 2NA -> 1CA -> 1NA ->1CA, there are many other possibilities some harder than others.

constellations power:

  1. Decent boost to Raiden's resolve stack gains, will finally let you reach the fabled 60 stacks regularly.
  2. Very big boost to Raiden's personal damage, DEF shreds are very rare and this one is sizeable.
  3. Early +3 lvls to our burst, very good on a character like her.
  4. 30% ATK for your whole party is decent but ATK is a cheap stat to come by.
  5. Skill lvls almost worthless.
  6. Removing 5 seconds to your burst CD can be broken with some characters but with others, it'll be unnoticeable. For example, Raiden already takes about 10 seconds of field time, and while you cast your other bursts most of your party abilities will come off cooldown naturally.

Constellations.

Talents

Passive Talent 1

Wishes Unnumbered

When nearby party members gain Elemental Orbs or Particles, Chakra Desiderata gains 2 Resolve stacks. This effect can occur once every 3s.

Passive Talent 2

Enlightened One

Each 1% above 100% Energy Recharge that the Raiden Shogun possesses grants her: • 0.6% greater Energy restoration from Musou Isshin • 0.4% Electro DMG Bonus.

Passive Talent 3

All-Preserver

Mora expended when ascending Swords and Polearms is decreased by 50%.

Basic attack

Normal Attack: Origin

Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11
1-Hit DMG 39.65% 42.87% 46.1% 50.71% 53.94% 57.63% 62.7% 67.77% 72.84% 78.37% 84.71%
2-Hit DMG 39.73% 42.97% 46.2% 50.82% 54.05% 57.75% 62.83% 67.91% 73% 78.54% 84.89%
3-Hit DMG 49.88% 53.94% 58% 63.8% 67.86% 72.5% 78.88% 85.26% 91.64% 98.6% 106.58%
4-Hit DMG 28.98% + 28.98% 31.34% + 31.34% 33.7% + 33.7% 37.07% + 37.07% 39.43% + 39.43% 42.13% + 42.13% 45.83% + 45.83% 49.54% + 49.54% 53.25% + 53.25% 57.29% + 57.29% 61.92% + 61.92%
5-Hit DMG 65.45% 70.77% 76.1% 83.71% 89.04% 95.13% 103.5% 111.87% 120.24% 129.37% 139.83%
Charged Attack DMG 99.59% 107.69% 115.8% 127.38% 135.49% 144.75% 157.49% 170.23% 182.96% 196.86% 212.78%
Charged Attack Stamina Cost 25 25 25 25 25 25 25 25 25 25 25
Plunge DMG 63.93% 69.14% 74.34% 81.77% 86.98% 92.93% 101.1% 109.28% 117.46% 126.38% 135.3%
Low/High Plunge DMG 127.84% / 159.68% 138.24% / 172.67% 148.65% / 185.67% 163.51% / 204.24% 173.92% / 217.23% 185.81% / 232.09% 202.16% / 252.51% 218.51% / 272.93% 234.86% / 293.36% 252.7% / 315.64% 270.54% / 337.92%

Elemental skill

Transcendence: Baleful Omen

The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment. Eye of Stormy Judgment • When characters with this buff attack and deal DMG to opponents, the Eye will unleash a coordinated attack, dealing AoE Electro DMG at the opponent's position. • Characters who gain the Eye of Stormy Judgment will have their Elemental Burst DMG increased based on the Energy Cost of the Elemental Burst during the Eye's duration. The Eye can initiate one coordinated attack every 0.9s per party. Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Skill DMG 117.2% 125.99% 134.78% 146.5% 155.29% 164.08% 175.8% 187.52% 199.24% 210.96% 222.68% 234.4% 249.05%
Coordinated ATK DMG 42% 45.15% 48.3% 52.5% 55.65% 58.8% 63% 67.2% 71.4% 75.6% 79.8% 84% 89.25%
Duration 25 s 25 s 25 s 25 s 25 s 25 s 25 s 25 s 25 s 25 s 25 s 25 s 25 s
Elemental Burst DMG Bonus 0.22% Per Energy 0.23% Per Energy 0.24% Per Energy 0.25% Per Energy 0.26% Per Energy 0.27% Per Energy 0.28% Per Energy 0.29% Per Energy 0.3% Per Energy 0.3% Per Energy 0.3% Per Energy 0.3% Per Energy 0.3% Per Energy
CD 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s 10 s

Elemental Burst

Secret Art: Musou Shinsetsu

Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used. Musou Isshin While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration. While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG. While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG. The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field. Chakra Desiderata When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts. The maximum number of Resolve stacks is 60. The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Musou no Hitotachi Base DMG 400.8% 430.86% 460.92% 501% 531.06% 561.12% 601.2% 641.28% 681.36% 721.44% 761.52% 801.6% 851.7%
Resolve Bonus 3.89% Initial/ 0.73% ATK DMG Per Stack 4.18% Initial/ 0.78% ATK DMG Per Stack 4.47% Initial/ 0.84% ATK DMG Per Stack 4.86% Initial/ 0.91% ATK DMG Per Stack 5.15% Initial/ 0.96% ATK DMG Per Stack 5.44% Initial/ 1.02% ATK DMG Per Stack 5.83% Initial/ 1.09% ATK DMG Per Stack 6.22% Initial/ 1.16% ATK DMG Per Stack 6.61% Initial/ 1.23% ATK DMG Per Stack 7% Initial/ 1.31% ATK DMG Per Stack 7.39% Initial/ 1.38% ATK DMG Per Stack 7.78% Initial/ 1.45% ATK DMG Per Stack 8.26% Initial/ 1.54% ATK DMG Per Stack
Resolve Stacks Gained 0.15 Per Energy Consumed 0.16 Per Energy Consumed 0.16 Per Energy Consumed 0.17 Per Energy Consumed 0.17 Per Energy Consumed 0.18 Per Energy Consumed 0.18 Per Energy Consumed 0.19 Per Energy Consumed 0.19 Per Energy Consumed 0.2 Per Energy Consumed 0.2 Per Energy Consumed 0.2 Per Energy Consumed 0.2 Per Energy Consumed
1-Hit DMG 44.74% 47.79% 50.84% 54.91% 57.96% 61.51% 66.09% 70.66% 75.24% 79.82% 84.39% 88.97% 93.54%
2-Hit DMG 43.96% 46.95% 49.95% 53.95% 56.94% 60.44% 64.94% 69.43% 73.93% 78.42% 82.92% 87.41% 91.91%
3-Hit DMG 53.82% 57.49% 61.16% 66.05% 69.72% 74% 79.51% 85.01% 90.52% 96.02% 101.53% 107.03% 112.54%
4-Hit DMG 30.89% + 30.98% 32.99% + 33.09% 35.1% + 35.2% 37.91% + 38.02% 40.01% + 40.13% 42.47% + 42.59% 45.63% + 45.76% 48.79% + 48.93% 51.95% + 52.1% 55.11% + 55.26% 58.27% + 58.43% 61.43% + 61.6% 64.58% + 64.77%
5-Hit DMG 73.94% 78.99% 84.03% 90.75% 95.79% 101.67% 109.24% 116.8% 124.36% 131.92% 139.48% 147.05% 154.61%
Charged Attack DMG 61.6% + 74.36% 65.8% + 79.43% 70% + 84.5% 75.6% + 91.26% 79.8% + 96.33% 84.7% + 102.25% 91% + 109.85% 97.3% + 117.46% 103.6% + 125.06% 109.9% + 132.67% 116.2% + 140.27% 122.5% + 147.88% 128.8% + 155.48%
Charged Attack Stamina Cost 20 20 20 20 20 20 20 20 20 20 20 20 20
Plunge DMG 63.93% 69.14% 74.34% 81.77% 86.98% 92.93% 101.1% 109.28% 117.46% 126.38% 135.3% 144.22% 153.14%
Low/High Plunge DMG 127.84% / 159.68% 138.24% / 172.67% 148.65% / 185.67% 163.51% / 204.24% 173.92% / 217.23% 185.81% / 232.09% 202.16% / 252.51% 218.51% / 272.93% 234.86% / 293.36% 252.7% / 315.64% 270.54% / 337.92% 288.38% / 360.2% 306.22% / 382.48%
Musou Isshin Energy Restoration 1.6 1.7 1.8 1.9 2 2.1 2.2 2.3 2.4 2.5 2.5 2.5 2.5
Musou Isshin Duration 7 s 7 s 7 s 7 s 7 s 7 s 7 s 7 s 7 s 7 s 7 s 7 s 7 s
CD 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s 18 s
Energy Cost 90 90 90 90 90 90 90 90 90 90 90 90 90

Ascencion requirements

Levelup requirements

    20

  • 20000

  • 1

  • none
  • 3

  • 3

    40

  • 40000

  • 3

  • 2

  • 10

  • 15

    50

  • 60000

  • 6

  • 4

  • 20

  • 12

    60

  • 80000

  • 3

  • 8

  • 30

  • 18

    70

  • 100000

  • 6

  • 12

  • 45

  • 12

    80

  • 120000

  • 6

  • 20

  • 60

  • 24

Talent level up requirements

    1-2

  • 12500

  • 3

  • 6

  •  
  •  

    2-3

  • 17500

  • 2

  • 3

  •  
  •  

    3-4

  • 25000

  • 4

  • 4

  •  
  •  

    4-5

  • 30000

  • 6

  • 6

  •  
  •  

    5-6

  • 37500

  • 9

  • 9

  •  
  •  

    6-7

  • 120000

  • 4

  • 4

  • 1

  •  

    7-8

  • 260000

  • 6

  • 6

  • 1

  •  

    8-9

  • 450000

  • 12

  • 9

  • 2

  •  

    9-10

  • 700000

  • 16

  • 12

  • 2

  • 1