Statistics

Rating:

Stats:

Attribute base 20* 40* 50* 60* 70* 80* 90
MAX HP 791 2731 4568 5899 7075 8259 9450 10164
ATK 25 87 145 187 225 262 300 323
DEF 48 165 276 357 428 500 572 615
Crit Rate% 5% 5% 9.8% 14.6% 14.6% 19.4% 24.2% 24.2%

Suggested Teammates

  • Venti's grouping abilities and energy return will help Yoimiya optimize her bursts damage output or keep all your passives going depending for which playstyle you are going for, his CC will offer also a layer of protection so that Yoimiya can keep machinegunning the oponent without worries

  • Xingqiu offensive / deffensive combo helps Yoimiya do her work without worries while increasing both of their damage outputs and energy regeneration

  • Bennett is an excellent partner to Yoimiya offering Pyro resontance, attack, energy and a small defensive layer with his ludicrous healing ability

  • Kazuha works perfectly in a duo Pyro team, increasing the damage output by a lot

  • Zhongli offers an impenetrable shield and some mild resistance shred, the shield is important given Yoimiya precise DPS windows at low constellations.

  • Yoimiya can make use of the thundering fury artifact set. Allowing her to stay on the field longer, Fischl pairs perfectly with her by providing a lot of energy particles.

  • Xiangling works perfectly in teams with two or more Pyro characters, the more constellations she has the more damage output your whole team will deal. The one downside is having to be in melee range with Yoimiya so shields are mandatory

  • Ganyu and Yoimiya form a very interesting duo with very high damage output, many synergies of notice, range, elemental bursts that work in tandem as well as skills, elemental typing that boosts both characters damage.

Constellations.

Talents

Passive Talent 1

Blazing Match

When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used.

Passive Talent 2

Tricks of the Trouble-Maker

During Niwabi Fire-Dance, shots from Yoimiya's Normal Attack will increase her Pyro DMG Bonus by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks.

Passive Talent 3

Summer Night's Dawn

Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%.

Basic attack

Normal Attack: Firework Flare-Up

Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged: • Charge Level 1: Fires off a flaming arrow that deals Pyro DMG. • Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11
1-Hit DMG 35.64%×2 38.07%×2 40.5%×2 43.74%×2 46.17%×2 49.01%×2 52.65%×2 56.29%×2 59.94%×2 63.59%×2 67.23%×2
2-Hit DMG 68.38% 73.04% 77.7% 83.92% 88.58% 94.02% 101.01% 108% 115% 121.99% 128.98%
3-Hit DMG 88.89% 94.95% 101.01% 109.09% 115.15% 122.22% 131.31% 140.4% 149.49% 158.59% 167.68%
4-Hit DMG 46.42%×2 49.59%×2 52.75%×2 56.97%×2 60.14%×2 63.83%×2 68.58%×2 73.32%×2 78.07%×2 82.82%×2 87.57%×2
5-Hit DMG 105.86% 113.08% 120.3% 129.92% 137.14% 145.56% 156.39% 167.22% 178.04% 188.87% 199.7%
Aimed Shot 43.86% 47.43% 51% 56.1% 59.67% 63.75% 69.36% 74.97% 80.58% 86.7% 92.82%
Fully-Charged Aimed Shot 124% 133.3% 142.6% 155% 164.3% 173.6% 186% 198.4% 210.8% 223.2% 235.6%
Kindling Arrow DMG 16.4% 17.63% 18.86% 20.5% 21.73% 22.96% 24.6% 26.24% 27.88% 29.52% 31.16%
Plunge DMG 56.83% 61.45% 66.08% 72.69% 77.31% 82.6% 89.87% 97.14% 104.41% 112.34% 120.27%
Low/High Plunge DMG 113.63% / 141.93% 122.88% / 153.49% 132.13% / 165.04% 145.35% / 181.54% 154.59% / 193.1% 165.17% / 206.3% 179.7% / 224.45% 194.23% / 242.61% 208.77% / 260.76% 224.62% / 280.57% 240.48% / 300.37%

Elemental skill

Niwabi Fire-Dance

Yoimiya waves a sparkler and causes a ring of saltpeter to surround her. Niwabi Enshou During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2. This effect will deactivate when Yoimiya leaves the field.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Blazing Arrow DMG 137.91% Normal Attack DMG 140.18% Normal Attack DMG 142.45% Normal Attack DMG 145.4% Normal Attack DMG 147.67% Normal Attack DMG 149.94% Normal Attack DMG 152.89% Normal Attack DMG 155.84% Normal Attack DMG 158.79% Normal Attack DMG 161.74% Normal Attack DMG 164.7% Normal Attack DMG 167.65% Normal Attack DMG 170.6% Normal Attack DMG
Duration 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s
CD 18s 18s 18s 18s 18s 18s 18s 18s 18s 18s 18s 18s 18s

Elemental Burst

Ryuukin Saxifrage

Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze. Aurous Blaze All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration. One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Skill DMG 127.2% 136.74% 146.28% 159% 168.54% 178.08% 190.8% 203.52% 216.24% 228.96% 241.68% 254.4% 270.3%
Aurous Blaze Explosion DMG 122% 131.15% 140.3% 152.5% 161.65% 170.8% 183% 195.2% 207.4% 219.6% 231.8% 244% 259.25%
Duration 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s 10s
CD 15s 15s 15s 15s 15s 15s 15s 15s 15s 15s 15s 15s 15s
Energy Cost 60 60 60 60 60 60 60 60 60 60 60 60 60

Ascencion requirements

Levelup requirements

    20

  • 20000

  • 1

  • none
  • 3

  • 3

    40

  • 40000

  • 3

  • 2

  • 10

  • 15

    50

  • 60000

  • 6

  • 4

  • 20

  • 12

    60

  • 80000

  • 3

  • 8

  • 30

  • 18

    70

  • 100000

  • 6

  • 12

  • 45

  • 12

    80

  • 120000

  • 6

  • 20

  • 60

  • 24

Talent level up requirements

    1-2

  • 12500

  • 3

  • 6

  •  
  •  

    2-3

  • 17500

  • 2

  • 3

  •  
  •  

    3-4

  • 25000

  • 4

  • 4

  •  
  •  

    4-5

  • 30000

  • 6

  • 6

  •  
  •  

    5-6

  • 37500

  • 9

  • 9

  •  
  •  

    6-7

  • 120000

  • 4

  • 4

  • 1

  •  

    7-8

  • 260000

  • 6

  • 6

  • 1

  •  

    8-9

  • 450000

  • 12

  • 9

  • 2

  •  

    9-10

  • 700000

  • 16

  • 12

  • 2

  • 1