Statistics

Rating:

Stats:

Attribute base 20* 40* 50* 60* 70* 80* 90
MAX HP 866 2872 4762 6091 7266 8440 9616 10331
ATK 17 56 93 119 142 165 188 202
DEF 63 209 346 443 528 613 699 751
ATK% 0% 0% 6% 12% 12% 18% 24% 24%

Suggested Teammates

  • Xingqiu and Thoma join forces to create and impenetrable combo with excellent sustained AoE damage, In two character's you'll have incredible single target damage, serviceable AoE damage, shields, heals and lots of elements to create reactions with, both characters basically have a one second AoE elemental application, depending on the rest of your team you'll be veporizing or reverse-vaporizing or just plain old elemental mayhem.

  • Chongyun gives Thoma the possibility to be a sufficient melt bot, with added attack speed and Thoma's better self sufficiency when compared with Xiangling this classic Xiangling-Chongyun combo might just have been upgraded.

  • Bennett is an excellent supportive character with misleadingly strong personal damage, and excellent energy generation and a lot of tricks under his sleeve, Bennett and Thoma will form another excellent team backbone providing shields, healing and a lot of Pyro particles, This combo works best on mono Pyro or two Pyro two Geo comps where their strengths will be magnified.

  • Ganyu will permanently be on a quest to find a suitable Pyro partner to boost her own damage, Thoma is not exactly a match made in heaven but he is the closest character released yet suitable to be a Pyro supoort for her. Ganyu loves shields to a point that she feels very clunky to play without one while also Thoma's bigger range of action compared with Xiangling will allow him to apply Pyro more readily. The biggest downside of this combo is having to mix basic attacks in the gameplay to be able to trigger Thoma's elemental burst.

  • Hu-Tao as her Lyueyan brethren plays better with shielding supports, given her low HP restrictions she found it hard to include Bennett the premier Pyro support into her comps, now Thoma brings the coveted Pyro resonance along with a very serviceable shield, and good passive damage. It's not a coincidence that Thoma came out so close to the spookiest of all days.

  • Thoma and Klee what's there not to love about this duo, Thoma will keep Klee healthy, protected and laying the hurt, They'll activate their Pyro resonance together and will decimate and big or small enemies in the battlefield with their excellent AoE Pyro damage.

  • Kokomi works best in teams with 3 SubDPS characters or more, Thoma Provides constant Pyro AoE damage with basically no downtime and very little on field investment, combined with Kokomi they'll cover all the defensive bases of any composition while dealing consistent AoE damage.

  • Raiden Like Kokomi loves teams with consistent AoE Elemental reactions and strong SubDPS characters, Thoma when geared for damage will provide plenty Pyro damage in good AoE with little on field time investment on top of offering a hefty long form shield to ease the burden of his teammates. Raiden will allow Thoma to build very like Energy Recharge and more offensive stats to get even more damage as a trade off.

Summary

"I really did spend a lot recently, only 10 Mora left... Still, 10 Mora's better than no Mora!"

Pros:

  • Defensive Pyro sub DPS role compression.
  • His Fiery Collapse has long reach.

Cons:

  • Not big enough damage compared to Xiangling whose burst has no ICD.
  • His shield needs to be charged up and might be broken too early.
  • Requires Basic Attacks to proc his burst which might limit his compositions (cough Raiden).

Building tips:

  • Thoma is a mixed shielding support / sub DPS character, depending on which aspect of him the player wants to focus it'll change his builds accordingly. Thoma can use the Noblesse Oblige x4 set for a good compromise between his burst's damage and his team's support. Thoma can also use Tenacity of the Millelith x2 and 2x of any other set that benefits him like Noblesse Oblige, Crimson Witch of Flames, or Emblem of Severed Fate. Other options include Crimson Witch of Flames x4, Emblem of Severed Fate x4, or any other combination between the sets already mentioned.
  • Thoma doesn't exactly have split scaling but his damage mostly depends on his offensive stats ATK, Crit, and Elemental Mastery, while his shielding depends on the HP stat. it's up to the player to choose according to the needs of his team.
  • In this manner, Thoma will make great use of any Polearm that offers him the stats he desires, ATK, Crit, and HP substats. Of special notice, The Staff of Homa will offer Thoma big amounts of HP, Crit DMG, and ATK which makes it his best weapon in slot.

Gameplay tips:

  • Thoma's ability to improve his teammates' shield strength might make him a good choice in a double shield stacking comp with Zhongli or Noelle, in this case, he can provide a big amount of effective HP while stacking only offensive stats.
  • While Xiangling has a lot more offensive potential than Thoma, Thoma's shield is on par with Zhongli's shield on initial cast and can become even stronger after a few Fiery Collapses.

Constellations power:

  1. QoL constellation which will bring more shielding power to the party and almost 100% burst uptime.
  2. This combined with C1 brings Thoma's burst uptime to 100%.
  3. A stronger shield, I'd prefer boosts to his offensive prowess his shield is good already.
  4. Some energy back, Thoma's burst is expensive but he has very high uptime of 20 seconds to gain energy for it, this is helpful but not necessary by any means.
  5. Levels for our burst will see some increase in DPS which is sorely needed.
  6. Good boost for the party but 15% Bonus DMG is not too strong.

Constellations.

Talents

Passive Talent 1

Snap and Swing

When you fish successfully in Inazuma, Thoma's help grants a 20% chance of scoring a double catch.

Passive Talent 2

Imbricated Armor

When your current active character obtains or refreshes a Blazing Barrier, this character's Shield Strength will increase by 5% for 6s. This effect can be triggered once every 0.3s seconds. Max 5 stacks.

Passive Talent 3

Flaming Assault

DMG dealt by Crimson Ooyoroi's Fiery Collapse is increased by 2.2% of Thoma's Max HP.

Basic attack

Swiftshatter Spear

Normal Attack: Performs up to four consecutive spear strikes.
Charged Attack: Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.
Plunging Attack: Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11
1-Hit DMG 44.39% 48.01% 51.62% 56.78% 60.4% 64.53% 70.2% 75.88% 81.56% 87.75% 93.95%
2-Hit DMG 43.63% 47.18% 50.73% 55.8% 59.35% 63.41% 68.99% 74.57% 80.15% 86.24% 92.33%
3-Hit DMG 26.79% ×2 28.97% ×2 31.15% ×2 34.27% ×2 36.45% ×2 38.94% ×2 42.36% ×2 45.79% ×2 49.22% ×2 52.96% ×2 56.69% ×2
4-Hit DMG 67.36% 72.84% 78.32% 86.15% 91.63% 97.9% 106.52% 115.13% 123.75% 133.14% 142.54%
Charged Attack DMG 112.75% 121.92% 131.1% 144.21% 153.39% 163.88% 178.3% 192.72% 207.14% 222.87% 238.6%
Charged Attack Stamina Cost 25 25 25 25 25 25 25 25 25 25 25
Plunge DMG 63.93% 69.14% 74.34% 81.77% 86.98% 92.93% 101.1% 109.28% 117.46% 126.38% 135.3%
Low/High Plunge DMG 127.84% / 159.68% 138.24% / 172.67% 148.65% / 185.67% 163.51% / 204.24% 173.92% / 217.23% 185.81% / 232.09% 202.16% / 252.51% 218.51% / 272.93% 234.86% / 293.36% 252.7% / 315.64% 270.54% / 337.92%

Elemental skill

Blazing Blessing

Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself. The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP. The Blazing Barrier has the following traits:
  • Absorbs Pyro DMG 250% more effectively.
  • When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed. The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Skill DMG 146.4% 157.38% 168.36% 183% 193.98% 204.96% 219.6% 234.24% 248.88% 263.52% 278.16% 292.8% 311.1%
Shield DMG Absorption 7.2% Max HP+ 693 7.74% Max HP+ 763 8.28% Max HP+ 838 9% Max HP+ 919 9.54% Max HP+ 1005 10.08% Max HP+ 1098 10.8% Max HP+ 1196 11.52% Max HP+ 1300 12.24% Max HP+ 1410 12.96% Max HP+ 1525 13.68% Max HP+ 1647 14.4% Max HP+ 1774 15.3% Max HP+ 1907
Shield Duration 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s
Max Shield DMG Absorption 19.6% Max HP+ 1887 21.07% Max HP+ 2076 22.54% Max HP+ 2281 24.5% Max HP+ 2501 25.97% Max HP+ 2737 27.44% Max HP+ 2989 29.4% Max HP+ 3256 31.36% Max HP+ 3539 33.32% Max HP+ 3838 35.28% Max HP+ 4153 37.24% Max HP+ 4483 39.2% Max HP+ 4829 41.65% Max HP+ 5191
CD 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s

Elemental Burst

Crimson Ooyoroi

Thoma spins his polearm, slicing at his foes with roaring flames that deal AoE Pyro DMG and weave themselves into a Scorching Ooyoroi.

Scorching Ooyoroi
While Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing AoE Pyro DMG and summoning a Blazing Barrier.
Fiery Collapse can be triggered once every 1s. Except for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill.

Blazing Blessing:
  • Absorbs Pyro DMG 250% more effectively.
  • When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.
    The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. If Thoma falls, the effects of Scorching Ooyoroi will be cleared.

Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Skill DMG 88% 94.6% 101.2% 110% 116.6% 123.2% 132% 140.8% 149.6% 158.4% 167.2% 176% 187%
Fiery Collapse DMG 58% 62.35% 66.7% 72.5% 76.85% 81.2% 87% 92.8% 98.6% 104.4% 110.2% 116% 123.25%
Shield DMG Absorption 1.14% Max HP+ 110 1.23% Max HP+ 121 1.32% Max HP+ 133 1.43% Max HP+ 146 1.52% Max HP+ 160 1.6% Max HP+ 174 1.72% Max HP+ 190 1.83% Max HP+ 206 1.94% Max HP+ 224 2.06% Max HP+ 242 2.17% Max HP+ 261 2.29% Max HP+ 282 2.43% Max HP+ 303
Shield Duration 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s 8 s
Scorching Ooyoroi Duration 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s 15 s
CD 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s 20 s
Energy Cost 80 80 80 80 80 80 80 80 80 80 80 80 80

Ascencion requirements

Levelup requirements

    20

  • 20000

  • 1

  • none
  • 3

  • 3

    40

  • 40000

  • 3

  • 2

  • 10

  • 15

    50

  • 60000

  • 6

  • 4

  • 20

  • 12

    60

  • 80000

  • 3

  • 8

  • 30

  • 18

    70

  • 100000

  • 6

  • 12

  • 45

  • 12

    80

  • 120000

  • 6

  • 20

  • 60

  • 24

Talent level up requirements

    1-2

  • 12500

  • 3

  • 6

  •  
  •  

    2-3

  • 17500

  • 2

  • 3

  •  
  •  

    3-4

  • 25000

  • 4

  • 4

  •  
  •  

    4-5

  • 12500

  • 3

  • 6

  •  
  •  

    5-6

  • 37500

  • 9

  • 9

  •  
  •  

    6-7

  • 120000

  • 4

  • 4

  • 1

  •  

    7-8

  • 260000

  • 6

  • 6

  • 1

  •  

    8-9

  • 450000

  • 12

  • 9

  • 2

  •  

    9-10

  • 700000

  • 16

  • 12

  • 2

  • 1