Statistics

Rating:

Stats:

Attribute base 20* 40* 50* 60* 70* 80* 90
MAX HP 801 2,764 4,623 5,970 7,161 8,358 9,563 10,287
ATK 24 84 140 180 216 253 289 311
DEF 48 165 276 357 428 500 572 615
Pyro DMG% - - 7.2% 14.4% 14.4% 21.6% 28.8% 28.8%

Suggested Teammates

  • Xingqiu is the only character that can keep up with Klee's arsonism, his insane hydro application guarantees that Klee can vaporize most of her attacks and abilities, while providing her with much needed interruption resistance, defense and heals, it doesn't matter who proccs the vaporize reaction, the end result is gonna be obliteration.

  • Albedo goes well into any team comp, Klee has two notable qualities that make this pairing even better than usual. She can make full use of the Elemental Mastery bonus he provides, and Also she's one of the few characters that can attack while she's on top of his Solar Isotoma, As with every intensive caster Geo resonance is incredible too, to avoid interruptions.

  • Bennett is a great option to activate Pyro resonance, while patching up Klees low defensive capabilities.

  • Zhongli like Albedo can be fit on any team comp, notably with Klee he'll improve her defensive and offensive capabilities. Guaranteeing that you can get a lot of attacks off while the shield holds and while enemies are petrified.

  • Ganyu's supporting abilities are limited but very effective with Klee, Ganyu's elemental skill will give Klee some breathing room, while her burst will offer Klee a window to melt everything in her immediate radius.

  • Mona like ganyu offers a taunt for some safety, lots of hydro reactions, and a damage boosting elemental burst.

  • Pyro characters benefit a lot from Elemental Mastery given their strong elemental reactions, Sucrose will do what Sucrose does, the difference is that Klee can make perfect use of everything Sucrose does.

  • Ah Venti the god of... supports. Klee again makes great use of all he offers, his amazing energy regeneration, Viridicent Venerer resistance shred and the clumping of enemies, luckily for Venti, Klee is one of the few characters that can hit enemies while they are airborne, "yay a pinata!"

Summary

" I remember the first time I ever heard an explosion... I wasn't scared at all. Later on, I found out that apparently, that's not "normal", and most people would've been scared. But hey, you're not scared of my bombs right? Tee-hee, I knew it! That's why you're my bestest friend ever!."

Pros:

  • Great ranged Pyro Carry with decent AoE.
  • Flexible. Can support her team as well as be the main damage dealer.

Cons:

  • Great single and multi-target DMG but has strong competition in Hu-Tao, Xiangling, Diluc, Yoimiya, and even Yanfei.
  • Catalyst gameplay might not be enjoyable for all players, especially if aiming to get her full potential DPS output.

Building tips:

  • Klee is a strong DPS character that aims to obliterate her enemies with strong attacks and elemental reactions, for this reason her best set is the Crimson Witch of Flames x4 set, which will provide bonuses when creating elemental reactions as well as a very good basic Pyro DMG Bonus.
  • Klee like other DPS characters wants ATK and Crit substats as well as making great use of Elemental Mastery.
  • Klee makes great use of Catalysts that have the stats she wants as substats. This means any Catalyst that has ATK, Crit Rate, or Crit DMG as their substats. On the 1.6 version of the game, players got access to the Dodoco Tales Catalyst a great option for Klee with a low cost.

Gameplay tips:

  • Klee's attacks have very high poise damage meaning that in most situations for enemies that can be staggered the best defense is a good offense just basic and charge attacking enemies will stagger them.
  • To get the most potential out of your Klee you need to mix Charged and Normal Attacks between your skill casts, especially making use of any Pounding Surprise procs as soon as they are available.
  • In general Klee's basic attack combo is very slow to execute and the best course of action to maximize her DPS is to spam one basic attack while jump canceling its animation, while still making use of any Pounding Surprise procs.
  • Klee can also Basic Attack into Charged Attack for great amounts of damage, this will rapidly deplete your stamina though.

constellations power:

  1. Extra damage for mono Pyro or other kinds of reactions but can mess with your timing if you are using Xingqiu.
  2. Party wide defense shreds are always good, combine with Ayaka for more FUN.
  3. Jumpy Dumpy has a very high cooldow so this buff in damage will not be that noticeable in the long run.
  4. This is an extra burst ( almost the same damage as Hu-Tao's for example ) while still being able to make use of your own burst, very strong. It doesn't get a higher score because it's going to be almost impossible to Vaporize or Melt.
  5. More damage on her Burst, good but her burst will mess our reactions so we use it with care.
  6. Energy generation for the party and a measly 10 Pyro DMG Bonus, very sad capstone constellation.

Constellations.

Talents

Passive Talent 1

Pounding Surprise

When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark. This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina and deals 50% increased DMG.

Passive Talent 2

Sparkling Burst

When Klee's Charged Attack results in a CRIT, all party members gain 2 Elemental Energy.

Passive Talent 3

All Of My Treasures!

Displays the location of nearby resources unique to Mondstadt on the mini-map.

Basic attack

Kaboom!

Normal Attack: Throws things that go boom when they hit things! Perform up to 3 explosive attacks, dealing AoE Pyro DMG.
Charged Attack: Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time.
Plunging Attack: Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11
1-Hit 72.2 77.6 83.0 90.2 95.6 101 108 115 123 130 137
2-Hit 62.4 67.1 71.8 78.0 82.7 87.4 93.6 99.8 106 112 119
3-Hit 89.9 96.7 103 112 119 126 135 144 153 162 171
Charged Attack DMG% 157 169 181 197 209 220 236 252 268 283 300
Charged Attack Stamina Cost 50.0 50.0 50.0 50.0 50.0 50.0 50.0 50.0 50.0 50.0 50.0
Plunge DMG 56.8 61.5 66.1 72.7 77.3 82.6 89.9 97.1 104 112 120
Low / High Plunge 114/142 123/153 132/165 145/182 155/193 165/206 180/224 194/243 209/261 225/281 240/300

Elemental skill

Jumpy Dumpty

Jumpy Dumpty is tons of boom-bang-fun!
When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce.
On the third bounce, the bomb splits into 8 mines. The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG>.
Starts with 2 charges.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Jumpy Dumpty DMG% 95.2 102 109 119 126 133 143 152 162 171 181 190 204
Mine DMG% 32.8 35.3 37.7 41.0 43.5 45.9 49.2 52.5 55.8 59.0 62.3 65.6 69.7
Mine Duration 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0
CD 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0 20.0

Elemental Burst

Sparks 'n' Splash

Klee's Blazing Delight! For 10 seconds, summons 5 times 4 Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG.
Ability LVL1 LVL2 LVL3 LVL4 LVL5 LVL6 LVL7 LVL8 LVL9 LVL10 LVL11 LVL12 LVL13
Sparks 'n' Splash DMG%(x20) 42.6 45.8 49.0 53.3 56.5 59.7 64.0 68.2 72.5 76.8 81 85.2 90.6
Duration 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0 10.0
CD 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0 15.0
Energy Cost 60 60 60 60 60 60 60 60 60 60 60 60 60

Ascencion requirements

Levelup requirements

    20

  • 20000

  • 1

  • none
  • 3

  • 3

    40

  • 40000

  • 3

  • 2

  • 10

  • 15

    50

  • 60000

  • 6

  • 4

  • 20

  • 12

    60

  • 80000

  • 3

  • 8

  • 30

  • 18

    70

  • 100000

  • 6

  • 12

  • 45

  • 12

    80

  • 120000

  • 6

  • 20

  • 60

  • 24

Talent level up requirements

    1-2

  • 12500

  • 3

  • 6

  •  
  •  

    2-3

  • 17500

  • 2

  • 3

  •  
  •  

    3-4

  • 25000

  • 4

  • 4

  •  
  •  

    4-5

  • 30000

  • 6

  • 6

  •  
  •  

    5-6

  • 37500

  • 9

  • 9

  •  
  •  

    6-7

  • 120000

  • 4

  • 4

  • 1

  •  

    7-8

  • 260000

  • 6

  • 6

  • 1

  •  

    8-9

  • 450000

  • 12

  • 9

  • 2

  •  

    9-10

  • 700000

  • 16

  • 12

  • 2

  • 1